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  • Writer's pictureJames McGhee

Patch Notes 1096


  • Updated the Fleet Editor to pause the game while its open and return to the previous pause state when its closed. This should address an edge case where a fleet can be destroyed while the player is editing it.

  • Minor update to the main processing loop to improve performance for large organizaitons by reducing the processor time required to update controlled systems.

  • Corrected an issue where the player may not be able to rename a fleet ... e.g. the changing the name and it reverts back when reselected

  • Corrected an issue that would cause the game to maintain pause state longer than intended when a player fleet was attacked by multiple AI fleet elements and is defeated.

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