Patch Notes 1096
Updated the Fleet Editor to pause the game while its open and return to the previous pause state when its closed. This should address an edge case where a fleet can be destroyed while the player is editing it.
Minor update to the main processing loop to improve performance for large organizaitons by reducing the processor time required to update controlled systems.
Corrected an issue where the player may not be able to rename a fleet ... e.g. the changing the name and it reverts back when reselected
Corrected an issue that would cause the game to maintain pause state longer than intended when a player fleet was attacked by multiple AI fleet elements and is defeated.